It won't have escaped people's notice that I haven't been doing as much to these pages over the last few years -- pressure of work and other projects have taken precedence, I'm afraid. Also, the club dropped the coaching sessions for a while, so I was not forced to write an article every fortnight or so.
That doesn't mean I don't have any more ideas about what to go here, I just lack the time to work things up into proper articles or handouts. So, I've set up this online notebook to record less developed thoughts and will add to it from time to time, perhaps including some e-mail exchanges, and also recording any other activity related to coaching in the club.
E-mails to the usual address, but now you can comment directly on this page. I plan to extend some sort of comments system to the rest of the site.-- DrDave, the one-eyed man in a country of the partially sighted... May 2006
Some things in chess are very concrete and visible -- checkmate, or
a
knight fork, perhaps, or as we get better, we can also see superior
development or pawn weaknesses. There are more abstract features
of a chess game which are less easy to see, at least at a glance, and
you can appreciate best over a whole game or a part of a game.
Annotators often talk about a player's 'feel for the initiative', which is
at least a warning that this is not going to be an easy session.
Half a story
For a long while, I understood only half the story of chess.
From the introduction to Michael Stean's excellent little book Simple Chess:
"Don't be deceived by the title--chess is
not a simple game--such a claim would be misleading to say the
least--but that does not mean that we must bear with the full brunt of
its difficulty. When faced with any problem too large to cope with as a
single entity, common sense tells us to break it down into smaller
fragments of manageable proportions. For example, the mathematical
problem of dividing one number by another is not one that can in
general be solved in one step, but primary school taught us to find the
answer by a series of simple division processes (namely long division).
So, how can we break down the 'problem' of playing chess?
"Give two of the uninitiated a chessboard, a set of chessmen, a list of
rules and a lot of time, and you may well observe the following
process: the brighter of the two will quickly understand the idea of
checkmate and win some games by 1. e4 2. Bc4 3. Qh5 4. Qxf7 mate. When
the less observant of our brethren learns how to defend his f7 square
in time, the games will grow longer and it will gradually occur to the
players that the side with more pieces will generally per se be
able to force an eventual checkmate. This is the first important
'reduction' in the problem of playing chess--the numerically superior
force will win. So now our two novices will no longer look to construct
direct mates, these threats are too easy to parry, but will begin to
learn the tricks of the trade for winning material (forks, skewers,
pins, etc.), confident that this smaller objective is sufficient. Time
passes and each player becomes sufficiently competent not to shed
material without reason. Now they begin to realize the importance of
developing quickly and harmoniously and of castling the king into
safety."
"So what next? Where are their new objectives? How can the problem be
further reduced? If each player is capable of quick development,
castling and of not blundering any pieces away, what is there to
separate the two sides? This is the starting point of Simple Chess.
It
tries
to
reduce
the
problem
still
further
by
recommending
various
positional
goals
which
you can work toward, other things (i.e.,
material, development, security of king position) being equal. Just as
our two fictitious friends discovered that the one with more pieces can
expect to win if he avoids any mating traps, Simple Chess will
provide him with some equally elementary objectives which if attained
should eventually decide the game in his favor, subject to the
strengthened proviso that he neither allows any mating tricks, nor
loses any material en route. "
"Essentially, Simple Chess aims to give you some of the basic
ideas for forming a long-term campaign. It also shows you how to
recognize and accumulate small, sometimes almost insignificant-looking
advantages which may well have little or no short-term effect, but are permanent
features of the position. As the game progresses, the cumulative effect
begins to make itself felt more and more, leading eventually to more
tangible gains. Combinations and attacks are shelved for their proper
time and place as the culmination of an overall strategy. Given the
right kind of position it is not so difficult to overwhelm the
opposition with an avalanche of sacrifices. The real problem is how to
obtain such positions. This is the objective of Simple Chess."
These permanent (or at least long-term) features of the position
that he discusses are things like open files, outposts, colour
complexes, space. We might think about different levels of chess:
Scholar's Mate (Level 1), tactics (Level 2), opening principles (Level
3), and now positional elements (Level 4).
With this firmly in mind, how can we explain Alekhin's 9th move here?
Alekhine
-
Poindle
[C67]
(simul.)
1936
1.e4 e5 2.Nf3 Nc6 3.Bb5 Nf6 4.0-0 Nxe4
5.d4 Nd6 6.dxe5 Nxb5 7.a4 Nd6 8.exd6 Bxd6 9.Ng5
This move is not possible to understand in terms of the first four
levels of chess. In fact, it directly contradicts the opening
principles that we have learned, like don't
move
any
piece
twice
until
you
have
move
every
piece
once.
Alekhin judges that straightforward
development (e.g. Re1+) would have allowed Black time to get sorted out
- this move
denies Black that time. Threat follows threat, and Black can
never settle.
EG:
Alekhin-PoindleSo, brace yourself for Level 5: dynamic chess.
The Initiative: definition and
description
-- Capablanca in Chess Fundamentals, Chapter 4.
"The main objective of initiative play is not so much to force the win but rather to prevent your opponent from equalising." -- Colin Crouch, Attacking Technique.
EG: Akesson-Morozevich.
Quieter forms of the initiative
This is much less exciting, but Black
may also struggle to equalise in quieter positions
EG: Hort-Polugaevsky
Relinquishing initiative
I
haven't found it so easy to find examples of this feature, which seems
so obvious. Anyone?
EG: Winawer-Zukertort
I know a young nman who often loses the initiative, having got a winning material advantage, and the consequences are sometimes painful to watch:
EG: Malam-Slade
The foundations of initiative
(activity, King safety, structure and space)
Initiative based on
superior piece Activity
We've seen Moro on the rampage, here's a simpler one:
EG:
Kramer-BusekInitiative based on
opponent's unsafe King
EG: Lasker-Reti
Initiative based on superior
Structure
EG: NN-NN
Initiative based on Space
Another form of structural advantage, I guess. Many games won
on the basis of space can be thought of as having an element of
initiative to them: the side with the extra space can organise threats
much more easily, even if they can't at first break through.
EG: Fischer-Gheorghiu
Losing the initiative when you have more space is awful; you're
defending a much longer line, that is well within reach of your
opponent.
EG: Webb-Hartston
You will notice that I have so far drawn example from master play;
club
games tend to be cluttered with so many errors in tactics and strategy
that the issue of the initiative is lost in the fog. But
among the top county players you can see the pursuit of a persistent
initiative in
good style, and I watched one this year:
EG: Mackle-Edgell
The psychological initiative
Jonathan Rowson is always interesting to read, and he does not
disappoint in his chapter on the initiative (Chess for Zebras). However,
he ends up folowing Suba in saying that the initiative is largely
psychological in nature. I don't deny that the initiative has
strongly psychological elements, but there is something on the board
too.
Rowson (and I) find this easiest to see in those games where White
tries to attack Black's position from the first move, say, in the sharp
main lines of the Najdorf. Black can always find a defence after
the game, but during a game it's not so easy.
Alekhin's
defence:
1.e4 Nf6 "White has
his initiative
to defend" -- Tartakower.
The opening can be played to seek an
advantage in development, or space, or both, but some lines cannot be
understood except as a struggle for the initiative. In many
modern variations this makes for very sharp play, and some 'unnatural'
moves. The main lines
of the Najdorf, an opening we looked at earlier, have this quality.
EG: Sicilian Najdorf
EG: Fischer-Tal
The initiative can be more
important than general opening guidelines
The initiative
can be more important than material
Kasparov did some video interviews a while ago, and John Watson
commented in his review "Kasparov
also believes
that the new generation of the 90s plays a different kind of chess than
that of the 80s, believing that 'initiative can be worth material'."
This
comment
is
utterly
lacking
in
historical
subtlety.
Alekhin's
quest
for
the
initiative often took precedence over material, and I can
think of a few of Capablanca's games where his initiative won out over
a lost pawn. More recently, Alexei Suetin's book Modern Chess Opening Theory,
translated by our very own David Richards, gave many examples of
material sacrifice for the initiative. Perhaps the top players of
the 1990s extended the range and daring of such sacrifices for the
initiative, but it is hardly a new insight.
EG: Marshall-Capa
EG: Nimzo-Capa
EG:
initiative in the opening & a pawn sacrifice for White (Suetin)EG:
a pawn sacrifice for initiative in the opening for White (Kasparov: Geller-Tolush gambit)EG: a pawn sacrifice for initiative in the
opening for Black (Browne: Benko gambit)
EG: other sacrifices of material for
initiative (Bronstein: exchange sac in the Grunfeld)
EG: not enough initiative
(Korchnoi: Poisoned pawn)“I like to coax my opponents into attacking, to let them taste the joy of the initiative, so they may get carried away, become careless and sacrifice material.” -- Korchnoi
The struggle for the initiative in the middlegameEG: Spassky-Tal
The initiative can be more important than structure
A revealing moment:
EG: Fischer-Larsen
EG: Timman-Karpov
Defensive sacrifices
I was very struck, following the first Karpov-Kasparov encounter, in
how many games Kasparov sacrificed a pawn. We have seen an
example of him doing so when trying to win, but he also uses the same
device when trying to get enough counterplay to hold the balance.
EG:
Karpov-Kasparov 85EG:
Karpov-Kasparov 87Dvoretsky in School of Chess
Excellence, vol.3, says something characteristically sniffy
along the lines of 'annotators often
mention the initiative, so you can tell it's important, but hardly
anybody
has written anything good about it...' and then offers a couple
of
chapters of his own. But don't start there! His books
feature a
succession of very complicated examples which I expect are just the
thing that aspiring IMs should study if they want to be GMs, but are
generally hard to make use of if you aren't that good yet.
Nonetheless, I think an understanding of the initiative is useful
for
club players. Fortunately, Dvoretsky is quite wrong to say that
there
is nothing worth reading on the subject; besides the references
mentioned above, Max Euwe
dealt very well with it in his Middlegame
books with Kramer, and Hansen's more recent chapter in Improve your Positional Chess uses
very much the same framework. I've also noticed (but not read) a
long chapter by Beim in How to Play
Dynamic Chess. Suba talks a lot about initiative in Dynamic Chess Strategy, a book that
I have struggled to get much out of; again, the talk floats a little
too high above the evidence.
Six positions to consider; pick one, perhaps the one in the top
left. Now, I want you not just to think
up a move, but notice how you think it up. You will need to write
down your thoughts, or get someone to write while you think. Off
you go, take as long as you like.
I liked
(a) the way Charlie started off with 'what are my opponent's threats
(b) Jonathan's search for a direct forced win
(c) Charlie's use of a list of candidate moves
I didn't like so well:
(a) some people didn't mention the opponent at all!
(b) lists of candidate moves sometimes didn't include very direct moves
like captures
(c) having spotted a threat, you didn't check to see if your chosen
move met the threat
(d) some people didn't check their chosen move at all


"Recently I was invited to the closing ceremony of a team tournament in which candidate masters and first-category players were playing. I asked my audience what they would like me to talk to them about, and I was inundated with requests. Some asked me to demonstrate some interesting combination, others wanted to know how to play the Sicilian Defence correctly for Black. `But do you know how to analyse variations?' I asked my listeners, and without giving them time to reply went on, `I will show you how to analyse variations and if I'm wrong, then stop me. Let us suppose that at one point in your game you have a choice between two moves, R-Q1 or N-KN5. Which should you play?' You settle down comfortably in your chair and start your analysis silently saying to yourself the possible moves.
`All right, I could play R-Q1 and he would probably play B-QN2, or he could take my QRP which is now undefended. What then? Do I like the look of the position then?' You go one move further in your analysis and then you pull a long face--the Rook move no longer appeals to you. Then you look at the Knight move. `What if I go N-KN5? He can drive it away by P-KR3, I go N-K4, he captures it with his Bishop. I recapture and he attacks my Queen with his Rook. That doesn't look very nice ... so the Knight move is no good. Let's look at the Rook move again. If he plays B-QN2 I can reply P-KB3, but what if he captures my QRP. What can I play then? No, the Rook move is no good. I must check the Knight move again. So, N-KN5, P-KR3, N-K4, B x N, Q x B, R-Q5 No good! So I mustn't move the Knight. Try the Rook move again. R-Q1 , Q x RP.'
At this point you glance at the clock. `My goodness! Already 30 minutes gone on thinking whether to move the Rook or the Knight. If it goes on like this you'll really be in time trouble. And then suddenly you are struck by the happy idea -- why move Rook or Knight? What about B-QN1?' And without any more ado, without any analysis at all you move the Bishop. Just like that with hardly any consideration at all. My words were interrupted by applause. The audience laughed, so accurate was my picture of their trials and tribulations."
Positions A-C are taken from de Groot's PhD study in the 1930s (published as Thought and Choice in Chess, 1946), and Dan Heisman has used the other positions in the same way, as reported in his recent book The Improving Chess Thinker. This was Max Euwe's approach to position A, which might be a model for how to approach a fairly lively position.
|
(G5; A) S: MAX EUWE E: DE GROOT
T = 15 MINUTES DECEMBER 15, 1938
(
Italics
are
for
tactual
clarity
and
do
not
represent
G5’s
emphases.)
|
||
|
Algebraic |
Euwe’s verbalisation |
Comments |
|
First impression: an isolated Pawn; White has more freedom of movement. |
Orientation (de Groot); |
|
|
...Qxb2 |
Black threatens...QxNP. Is it worthwhile to parry that? It probably is; if he takes, then QR3 is also attacked. Can White then take advantage of the open file? Does not look like it. Still again 2.NxB and then by exchange the Pawn at QR3 is defended by the Queen. Indirectly in connection with the hanging position of the Knight at KB6 and possibly because of the overburdening of the Bishop at K7. But wait a moment: no, ...QxNP is rather unpleasant after all because the Bishop at R2 is undefended. Can I do something myself? |
Consider opponent’s threats (Heisman) Threats |
|
f6 & d5 |
Investigate that first: the pieces on KB6 and Q5 are both somewhat tied down. |
|
|
Let us look at the consequences of some specific moves. |
Exploration (de Groot) |
|
|
1.Nxd5, 1.Nxc6 |
1.NxN, possibly preceded by 1.NxB. Then 1...RxN is probably impossible because of taking on Q5. |
Hopes |
|
Black has a number of forced moves, there may be a possibility to take advantage of that. |
||
|
It's not yet quite clear. |
||
|
1.Bh6 f7 |
Let us look at other attacks: 1.B-R6 in connection with KB7 - but I don't really see how to get at it. |
|
|
1.b4 |
1.P-QN4 in order to parry the threat - but then exchange on QB3 will give some difficulties in connection with 2...B-N4 - oh, no, that is not correct, one can take back with the Queen. |
|
|
1.Nxc6 |
So far a somewhat disorderly preliminary investigation. Now, let's look in some more detail at the possibilities for exchange: 1.NxB or 1.NxN or maybe 1.BxN/5 or maybe first 1.BxN/6 |
Investigation (de Groot). Candidate moves (Heisman). All forcing moves (Heisman); note the order – the most positionally desirable first. |
|
1.Nxc6 Rxc6 |
1.NxB RxN; 2.take on Q5; for instance 2.NxN PxN; wins a Pawn but there may be compensation for Black on QN2. But better is 2...NxN; then 3.BxN RxR is nearly forced, no, it is not, he can play 3...BxB as well. I see no immediate advantage. 1...PxN is not forced therefore; and even if it were, you couldn't be quite sure of winning. It's happened before that such a position proved less favourable than at seemed to be. The point Q5 is reinforced by it, that is a disadvantage. |
|
|
1.Nxc6 |
(So let’s think about) 1.taking on Q5. 1.NxB at any rate gives the pair of Bishops; if I don't find anything better, I can always do this. |
Bookmarking ‘best so far’. |
|
1.Nxd5 Bxd5 d7 |
1.NxN, BxN; is that possible? Q7 is free then. 2.BxN, BxB/3; 3.N-Q7, Q-Q1 can then be done. |
|
|
1.Nxd5 Bxd5 |
1.NxN, BxN; 2.BxN, BxB/3 will probably yield something. 1...NxN is also possible; maybe better. Then 2.BxN BxB/5 and now there are the possibilities to take on QB6 or to play something like P-B4; once again: |
|
|
1.Nxd5 Nxd5 |
1.NxN NxN; 2.BxN, BxB/5 - no, nothing then, 3.RxB does not help any; it is a cute move but at the end of it all everything remains hanging. Something else: 2.BxB - he just takes back. 1...PxN is very favourable; he won't do that; it needn't be investigated. |
|
|
1.Nxd5 Nxd5 |
1.NxN NxN remains. 2.BxN BxN; 3.BxB, BxR is then possible. No, can find no way to make anything out of this. 1...NxN; 2.B-R6, KR-Q1; 3.Q-KB3 with some threats; if Black now has to play his Bishop back to K1 then one gets a good position. |
|
|
1.Bxd5 |
1.BxN/5: this must be looked into. Does that make any difference? 1.BxN/5, BxB is again impossible because of 2.N-Q7. That is to say, we will have to look out for 2...B-B5, but that we can probably cope with: the worst that can happen to me is that he regains the exchange, but then I have in any case some gain of time. 1.BxN/5, NxB; 2.Same difficulties as just before. No, that is now impossible: 2.NxN wins a piece. |
|
|
1.Bxd5 Bxd5 |
1.BxN/5, BxB; 2.BxN, BxB; 3.N-Q7, Q-Q1.Let's have a closer look at that: 4.NxB/5, PxN and I'm an exchange to the good: very strong. 1.BxN/5, PxB is therefore forced. But that is good for White. The Knight on KB6 is weak, the Bishop at K7 hangs - and the Bishop on QB3 stands badly. On positional rounds one could already decide on 1.BxN/5. Is there some immediate gain? |
|
|
1.Bxd5 exd5 1.Bxd5 |
1.BxN/5, PxB; it looks bad for Black. Probably some more accidents will soon happen. Much is still up in the air. One plays, for instance, 2.Q-B3. Defending the Knight on KB6 is not so easy; 2...K-N2 looks very unpleasant. Yes, I play: 1.BxN/5. |
Proof (de Groot) Check Not sure how good it is, but is sure that it’s good and is better than the rest! (Heisman) Euwe discounts the possibility that a non-forcing move will be any better. (Heisman) Improve |
To be honest, not every GM analysed so long or in such an orderly manner; you almost got the idea that Fine homed in on Bxd5 in the first minute or so and spent the rest of the time justifying it! But if you don't have his judgment or intuition, try Max's approach.
Lots of ideas there: candidate moves, bookmarking, looking at
forcing moves and generally desirable moves, trying things in different
orders... Here's a set of tips.
I think this sort of exercise is useful. Repeat once in a
while, and see if your thinking process gets any better.
| Winning... |
...won |
||
| Drawing... |
a |
...drawn |
...game. |
| Losing... |
...lost |
| Winning |
Drawing |
Losing |
|
| Won |
|||
| Better |
|||
| Drawn |
|||
| Worse |
|||
| Lost |
| Winning |
Drawing |
Losing |
|
| Won |
EG:
Botvinnik-Szilyagi EG: Regis-Dale EG: Regis-Anderson
|
EG:
Regis-Knox
|
EG:
Regis-Walton EG: Regis-Paulden EG: Royle-Marsh
|
| Better |
EG:
Botvinnik-Kann EG: Ditmas-Regis EG: Brusey-Regis
|
EG:
Regis-Greet EG: Blackmore-Isaac EG: Morgan
|
EG:
Regis-Lubrook EG: Brusey-Regis
|
| Drawn |
EG:
Miles-Webb EG: Regis-Hewson EG: Gurevich-Short
|
EG:
Richmond-Regis
|
EG:
Regis-Jamieson EG: Capablanca-Menchik
|
| Worse |
EG:
Gosling-Regis EG: Pope-Regis
|
EG:
Regis-Sedgwick EG: Waley-Keen
|
EG:
Waley-Keen EG: Regis-Anderson
|
| Lost |
EG:
Annetts-Regis EG: Stean-Webb The Swindle:
|
EG:
Regis-Greet EG: Waters-Regis
|
EG:
Brusey-Regis
|
Several of these squares complement each other (highlighted): if you are trying to win a better game, your opponent should be at least trying to avoid losing!
Let's start with Charlie's initial bleat: how to avoid losing. EG:
Waley-Keen.Well, there was certainly the moment when White lost control, right
at the end, and perhaps the way to find the best line for Black was the
process of elimination (41...Kb5?? loses to two fairly obvious checks,
so that's a hint to play 41...Kb7).
Working backwards, and with the help of Fritz, we can find some
improvements for Black.

However, I can't find a move that gives
Black any counterplay. In fact, Black's attempts at getting some
play (22...f5? and 36...b5) just make things worse!
So this was one of those unpleasant games where Black just has to avoid making the situation worse, and find small ways to make things better (22...f6 and 23...Kf7 doesn't save the game for Black, but improves the position a little). Karpov was the master at this sort of thing, whether he was better or worse!
However, that is a pretty miserable way to play chess, so I'm going
to point the finger at 8...d4?!, making a concession for no good
reason, and also 3...Be7, which rather says that Black is making things
up as they go along -- which I had a lot to say about last time.
The simpler and more specific queries were dealt with first:
Some signs of trouble:
EG:
Maybe the answer is a different system!
EG:
Some ideas for Black
EG:
The Sicilian is not for beginners!
EG:
Learn at least a few moves of an opening to play against 1.d4
EG:
There is no guaranteed route to happiness...
EG:
If the Sicilian is the best defence, why isn't the English the best opening?
EG:
The Tarrasch and the Stonewall Dutch
EG:
With the close of the club championship (congratulations Graham) I
am
thinking about organising some coaching sessions over the summer (the
latest phase of the blind leading the wossname).
If people would like this, I would like suggestions, and perhaps even
volunteers, for sessions.
I've had the approach in previous
years
of asking you to identify three things in chess that you do well
(or well enough) and three things that you would like to improve.
I've taken
the
list of targets for improvement and anything that more than one
person wanted to do I've arranged a session on. I've also usually
done a general Q&A on Openings and am happy to kick off the series
with that one.
I still think that's a reasonable starting point, but we could have
an extra productive session if these lists of chess
skills/understanding
could be emailed or otherwise notified to me in advance. So, all
material gratefully received. The comment system below I think
still works, we have a fine Yahoo group and many of you know my email
address.
| Steinitz' elements (after Lasker) | Steinitz' rules of attack |
Permanent advantages 1. Material advantage 2. Bad king position 3. Passed pawns in the middlegame 4. Weak pawns for the opponent 5. Strong and weak squares 6. Pawn islands 7. Strong pawn centre 8. Control of a diagonal 9. Control of a file 10. Bishop pair 11. Control of a rank Temporary advantages 12. Bad piece position 13. Inharmoniously placed pieces 14. Advantage in development 15. Concentration of pieces in the centre (centralization) 16. Space advantage |
"
|
| White's plus points | Black's
plus
points |
|
|
Ish has been kind enough to give me his copy of Igor Khmelnizky's Chess Exam and Training Guide.
You
remember
me
banging
on
a
couple
of
years
ago
about
knowing
your
chess
profile,
having
an
idea
of
what
your
strengths
and
weaknesses
are?
Well,
this
book
does
what
I
was
telling
you
to do: it gives
you a rating for a set of diverse features. So, if your study of
your own games gives you no clues, or you'd like a second opinion, I
think you can't do better than this book.

"Sight is what you see with your eyes,
Vision is what you see with your mind." http://lessons.chessvision.net/
There is a gap between what is under your nose and what you actually
notice. It's the gap between what is obvious once your opponent lands
a punch and what you did failed to see beforehand...
Chess uses a big board and it's hard to see how things join up sometimes. How can we see things coming before the accident happens? Can we somehow look ahead better? This is sometimes called sight of the board, or chess visualisation, or chess vision... Shall we call it boardsight, rather than eyesight?
I was putting together a set of mixed exercises (below), and came across
several exercises for developing your boardsight... Here's a
selection.
| There's a great free online
exercise from the Chess
Drum |
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| with items like: |
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| Chessboard tasks (Martin Gardner) | |||
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| Knight Dance | |||
| The famous Czech IQ test: |
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| Visit in turn the squares a1, b1, c1...h1, then h2-a2, a3-h3, etc. WITHOUT ever moving to a square occupied or attacked by a Black Pawn. Not too difficult, but can you beat 5 minutes against the clock? | |||
| Blindfold chess | |||
| Play
chess
without
the
pieces,
calling
moves
out
to
each
other.
If
you
play
an
illegal
move,
you
lose!
You
need
a
referee
for
this,
who
does
have
the
pieces!
(There's
software
too.)
Or
try
it
when only one player
plays blindfold… |
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| Commercial: |
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| Chess Eye | |||
| A demo offline/online chess visualisation trainer | |||
| Chess Vision trainer | |||
| You play against the computer on the screen, but the board shows the position two ply behind... If you can manage that, it will hide one quarter of the board! | |||
| Professor Chess (Jim Mitch) |
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|
Jim offers a sample homework set, with questions like: In this position:
Count again, picturing the board two moves hence! What's the fastest way for a [Knight] to move from [a7] to [a6]? Which squares are attacked by both [Qd3] and [Nd2]? |
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| Alex Bartashnikov's chess software | |||
| A
superb suite that includes
some try-before-you-buy visualisation
training (including blindfold chess). Excellent for youngsters! |
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| Detective Chess
(Gerry Quinn) |
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| There
are
White
pieces
KQRBN
at
b7,c3,d4,g8
and
g5. The squares a4 and e1 are attacked once each, the square g1 is attacked twice, and the square g7 three times. Where is each White piece? |
I dunno about playing blindfold or with a partly hidden board: I
find playing blindfold a zillion times easier if I have an empty board
to look at, and you will never be without a board during a game.
Maybe the simplest idea is: load up a complete game from a database,
or open a book of chess games, pick
a position half-way through, then imagine the position two moves hence,
and count all the possible White checks and captures for each side.
Then make the two moves, and check to see if you were right. Slap
yourself once for every one you missed. Then pick more
complicated positions. Then look further ahead. Then slap
harder.
Here is a set of cards that you can have up your sleeve while running a junior chess club. Sometimes you have a spare player -- and sometimes players get a bit bored playing the same old faces each week – so here are some ways to mix things up.
| There are four sorts of card: | |||
| BOARDSIGHT | |||
| Chess uses a big board and it's hard to see how things join up – these tasks will help you get your eye in | |||
| EXERCISES | |||
| Practice for a chess skill | |||
| GAMES |
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| A variation of chess – maybe one that will help you practise an important chess skill | |||
| ENDGAME | |||
| Target practice for finishing off a game |
Draw a card for everyone to have a go at when they arrive, or draw one later for one or two players who are at a loose end. The number of possible ideas is enormous, but these have been tried and tested.
I've left out perhaps some of the better-known ideas, like blitz chess, doing tactics puzzles, and crazy lightning. In the unlikely event that you haven't heard of these, you will find them on the Internet.
I don't think any of these ideas are completely original, but I don't know where they all came from. Credits are due to Gerry Quinn (Detective chess), Jeff Coakley (Winning Chess Exercises) Steven Addison (100 other games to play on a chessboard) David Pritchard (The Encyclopedia of Chess Variants), Raymond Smullyan (The Chess Mysteries of Sherlock Holmes) and Martin Gardner (Mathematical Carnival).
![[Sample page]](../x/52diversions1.jpg)
Suggestions and comments welcome – then soon there might be another set.
P.S. Print them on card or onto labels; A6 labels can be stuck to the A5 playing cards made by Stratus.
""
[DOWNLOAD BOOK] [DOWNLOAD PGN]
Here is a collection of very short games organised by tactical
theme. The main aim is to give you a quick run-through the basic
tactical ideas in genuine positions. One advantage of using short
games is that you can set the positions up on a board very quickly and
accurately. You can of course just use the diagrams as test
positions. If you have a database that you can use with a group,
you might like the PGN regardless.
Anyone could have done this, and maybe you would have done it better, but you might find it useful that it has been done by someone else.
Nearly all the games start 1.e4 e5 2.Nf3, which I hope means they will connect with, and reinforce, good opening principles for learner players, and show poor play punished. There is an opening index by ECO code so you can run through several tactical ideas associated with one opening or even one variation.

| PLAY |
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REVIEW |
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| STUDY/PRACTICE |
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REPORT |
I've re-worked this page to use palview, which I think is wonderful; had I been starting from scratch now, I'd use it for everything.
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Back 5 moves
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Flip board
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It's working for you, you should see a diagram and a game
which
will open a new window to play through below:
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