J

Exeter Juniors 3-1 Sidmouth Juniors

A terrific performance, I've rarely been more proud of a team.

We were giving away nearly 100 grading points over 4 boards, but came out on top without a single loss.

As always, things could have turned out differently, and Sidmouth fought for every square on every board.

{After some vague opening play on both sides, Black dropped an exchange. After that, White gradually converted but Black had chances to draw (or do even better) with some little tactics.}

The Long and the Short of it

I was chatting about score sheets at the club last night - which only go up to 70-80 moves.

Shortest possible game? Fool's Mate.

[Event "Fool's Mate"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "NN"]
[Black "NN"]
[Result "*"]
[ECO "A02"]
[PlyCount "4"]
1. f4 e6 2. g4 Qh4# *

You don't usually get to play it but you can use the ideas:

The six basic tactics

Here's eight of them!

The different types of tactic are:

  • jumps (discovery)
  • mates
  • forks
  • pins/skewers
  • nets
  • ties (undermining and overloading)

Here's one of each:

Click on [...] to see games list.


[Event "Basic Tactics"]
[Site "Italy?, "]
[Date "1801"]
[White "Greco,G"]
[Black "NN "]
[ECO "C41"]
[Annotator "An ancient Queen fork"]
[Result "1-0"]

Mate with King and Rook against a King

The easiest way to learn is to remember the checkmate position:
[Event "checkmate"]
[Site "?"]
[Date "2012.??.??"]
[Round "?"]
[White "KR"]
[Black "K"]
[Result "1-0"]
[SetUp "1"]
[FEN "R5k1/8/6K1/8/8/8/8/8 b - - 0 37"]
[PlyCount "0"]
* 1-0
You get checkmate at the edge of the board. You can force the defending King to the edge of the board by using the same idea:
[Event "Forcing position"]
[Site "?"]

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