Dr.Dave's Best Games

The best?

dodd,n - regis,d [A40]

 BEST: caius vs. downing, Cambridge UCC, 1981

 1. d4 e6 2. c4 b6 3. Nc3 Bb4 4. a3 Bxc3+ 5. bxc3 Bb7 6. Bf4 d6 7. e3 Nd7 8. Nf3 Qe7 9. Be2 Ngf6 10. O-O Ne4 11. Bd3 O-O-O 12. Qc2 f5 13. h3 h6


 Having played through Korchnoi-Szabo (see Strategy section of canon) I never put a piece in front of my pawns for ages. Here's one game that helped confirm me in that!

 14. Nd2 Nxd2 15. Qxd2 g5 16. Bg3 h5 17. f3 Rdg8 18. Kf2 g4 19. Bf4 gxh3 20. Rg1 e5 21. Bh2 hxg2 22. Bg3 h4 23. Bh2 e4 24. fxe4 fxe4 25. Be2 h3 26. Ke1 Nf6 27. Kd1 Qd7 28. Kc1 Ba6 29. Kb2 Qa4 30. Bd1


White is setting a trap, but needs the Bd1 to keep the Knight out of g4 30... Qxc4 31. Bb3 Qe2 32. Qxe2 Bxe2 33. Bxg8 Rxg8 34. Bf4 Bf3 35. Rac1 Rh8 36. Bh2 Ng4 0-1A game where (for once) I couldn't find any errors: if you find any, I don't think I want to know!

Regis,D (1820) - Lane,PC (2080) [A00] 1996

 1. g3 The first and only time I played this. Pete has a opening repertoire (French and KID) which he knows inside out and kills 190-grades with, so my one ambition was to avoid playing into either. Given that I've been playing King fianchetto systems most of my life, this was the front runner. 1...Nf6 2. Bg2 g6 3. e4 d6 4. d4 Bg7 5. Ne2 c5 6. dxc5 Qa5+ 7. Nbc3 Qxc5 8. Be3 Qa5 9. h3 Nc6 10. O-O I was amazed, typing in the game afterwards, to find that Fritz regarded all of the above as theory. I dunno about Peter, but I was making it all up! We now get a standard Sicilian formation where White is better placed to attack in the centre and Queen's-side than the King's-side - but so is Black! Hence some little tactics where White can't just play the normal positional moves e.g. Nd5 without caution. 10...Rb8 11. a4 a6 12. Nf4 O-O 13. Nfd5!? Nxd5 14. Nxd5 b5 15. c3 Qd8 16. a5!? e6!? 17. Bb6 Qd7 18. Ne3 Bf6 19. Qd2 Bd8 20. Bxd8 Rxd8 Black now may have trouble holding the dark squares. 21. Rfd1 Ne5 22. Qd4 Bb7 23. b4!? Rbc8?! 24. f4! Nc4masking the weakling on c3 25. Ng4 Qc6 26. Nf6+ Kf8 27. Nxh7+ Ke8 28. Nf6+ Ke7

 This beginning left something to be desired, and also left us each with about 5 minutes to get to move 36, but all is forgivable after a return to hack mode...


 29. Nd5+ exd5 [else 30.Qf6 anyway] 30. exd5 Qc7 31. Re1+ Kd7 32. Qf6 Ra8 33. Re7+ Kc8 34. Rxc7+ Kxc7 35. Re1 Rd7 36. Re7 Rad8 37. Qxf7 1-0

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