The Initiative
20th_July_2010: Initiative
Half a story
Some things in chess are very concrete and visible -- checkmate, or
a
knight fork, perhaps, or as we get better, we can also see superior
development or pawn weaknesses. There are more abstract features
of a chess game which are less easy to see, at least at a glance, and
you can appreciate best over a whole game or a part of a game.
Annotators often talk about a player's 'feel for the initiative', which is
at least a warning that this is not going to be an easy session.
Half a story
For a long while, I understood only half the story of chess.
From the introduction to Michael Stean's excellent little book Simple Chess:
"Don't be deceived by the title--chess is
not a simple game--such a claim would be misleading to say the
least--but that does not mean that we must bear with the full brunt of
its difficulty. When faced with any problem too large to cope with as a
single entity, common sense tells us to break it down into smaller
fragments of manageable proportions. For example, the mathematical
problem of dividing one number by another is not one that can in
general be solved in one step, but primary school taught us to find the
answer by a series of simple division processes (namely long division).
So, how can we break down the 'problem' of playing chess?
"Give two of the uninitiated a chessboard, a set of chessmen, a list of
rules and a lot of time, and you may well observe the following
process: the brighter of the two will quickly understand the idea of
checkmate and win some games by 1. e4 2. Bc4 3. Qh5 4. Qxf7 mate. When
the less observant of our brethren learns how to defend his f7 square
in time, the games will grow longer and it will gradually occur to the
players that the side with more pieces will generally per se be
able to force an eventual checkmate. This is the first important
'reduction' in the problem of playing chess--the numerically superior
force will win. So now our two novices will no longer look to construct
direct mates, these threats are too easy to parry, but will begin to
learn the tricks of the trade for winning material (forks, skewers,
pins, etc.), confident that this smaller objective is sufficient. Time
passes and each player becomes sufficiently competent not to shed
material without reason. Now they begin to realize the importance of
developing quickly and harmoniously and of castling the king into
safety."
"So what next? Where are their new objectives? How can the problem be
further reduced? If each player is capable of quick development,
castling and of not blundering any pieces away, what is there to
separate the two sides? This is the starting point of Simple Chess.
It
tries
to
reduce
the
problem
still
further
by
recommending
various
positional
goals
which
you can work toward, other things (i.e.,
material, development, security of king position) being equal. Just as
our two fictitious friends discovered that the one with more pieces can
expect to win if he avoids any mating traps, Simple Chess will
provide him with some equally elementary objectives which if attained
should eventually decide the game in his favor, subject to the
strengthened proviso that he neither allows any mating tricks, nor
loses any material en route. "
"Essentially, Simple Chess aims to give you some of the basic
ideas for forming a long-term campaign. It also shows you how to
recognize and accumulate small, sometimes almost insignificant-looking
advantages which may well have little or no short-term effect, but are permanent
features of the position. As the game progresses, the cumulative effect
begins to make itself felt more and more, leading eventually to more
tangible gains. Combinations and attacks are shelved for their proper
time and place as the culmination of an overall strategy. Given the
right kind of position it is not so difficult to overwhelm the
opposition with an avalanche of sacrifices. The real problem is how to
obtain such positions. This is the objective of Simple Chess."
These permanent (or at least long-term) features of the position
that he discusses are things like open files, outposts, colour
complexes, space. We might think about different levels of chess:
Scholar's Mate (Level 1), tactics (Level 2), opening principles (Level
3), and now positional elements (Level 4).
With this firmly in mind, how can we explain Alekhin's 9th move here?
Alekhin
-
Poindle
[C67]
(simul.)
1936
1.e4 e5 2.Nf3 Nc6 3.Bb5 Nf6 4.0-0 Nxe4
5.d4 Nd6 6.dxe5 Nxb5 7.a4 Nd6 8.exd6 Bxd6 9.Ng5
This move is not possible to understand in terms of the first four
levels of chess. In fact, it directly contradicts the opening
principles that we have learned, like don't
move
any
piece
twice
until
you
have
move
every
piece
once.
Alekhin judges that straightforward
development (e.g. Re1+) would have allowed Black time to get sorted out
- this move
denies Black that time. Threat follows threat, and Black can
never settle.
EG:
Alekhin-PoindleSo, brace yourself for Level 5: dynamic chess.
The Initiative: definition and
description
-- Capablanca in Chess Fundamentals, Chapter 4.
"The main objective of initiative play is not so much to force the win but rather to prevent your opponent from equalising." -- Colin Crouch, Attacking Technique.
EG: Akesson-Morozevich.
EG: Tal-Simagin.
Quieter forms of the initiative
This is much less exciting, but Black
may also struggle to equalise in quieter positions
EG: Hort-Polugaevsky
Relinquishing initiative
I
haven't found it so easy to find examples of this feature, which seems
so obvious. Anyone?
EG: Winawer-Zukertort
EG: Capa - allies
I know a young nman who often loses the initiative, having got a winning material advantage, and the consequences are sometimes painful to watch:
EG: Malam-Slade
The foundations of initiative
(activity, King safety, structure and space)
Initiative based on
superior piece Activity
We've seen Moro on the rampage, here's a simpler one:
EG:
Kramer-BusekInitiative based on
opponent's unsafe King
EG: Lasker-Reti
Initiative based on superior
Structure
EG: NN-NN
Initiative based on Space
Another form of structural advantage, I guess. Many games won
on the basis of space can be thought of as having an element of
initiative to them: the side with the extra space can organise threats
much more easily, even if they can't at first break through.
EG: Fischer-Gheorghiu
Losing the initiative when you have more space is awful; you're
defending a much longer line, that is well within reach of your
opponent.
EG: Webb-Hartston
You will notice that I have so far drawn example from master play;
club
games tend to be cluttered with so many errors in tactics and strategy
that the issue of the initiative is lost in the fog. But
among the top county players you can see the pursuit of a persistent
initiative in
good style, and I watched one this year:
Mackle,D - Edgell,B [E18]
Devon vs Gloucestershire (1), 2009
1.d4 Nf6 2.Nf3 e6 3.c4 b6 4.g3 Bb7 5.Bg2 Be7 6.Nc3 Ne4 7.Nxe4 Bxe4 8.0-0 0-0 9.Bh3 d6 10.Nd2 Bb7 11.e4 c5 12.d5 exd5 13.cxd5 Bf6 14.Re1 Nd7 15.Bf1 a6 16.a4 Ne5 17.f4 Ng6 18.Nc4 b5 19.axb5 axb5 20.Rxa8 Bxa8 21.Ne3 c4 22.b3 cxb3 23.Qxb3 Qa5 24.Re2 Rc8 25.Rc2 Rxc2 26.Nxc2 Bd8 27.Bxb5 Bb6+ 28.Kg2 Bb7 29.Qc4 Ne7 30.f5 Bc5 31.Qd3 f6 32.Bd2 Qa2 33.Bc4 Qb1 34.Ne3 Qb2 35.Nd1 Qa1 36.Bc3 Qc1 37.Bb2 Qg5 38.h4 Qh5 39.Qe2 Qxe2+ 40.Bxe2 Kf7 41.g4 h6 42.Nf2 Nc8 43.g5 hxg5 44.hxg5 fxg5 45.Bh5+ Kf8 46.Nh3 Ne7 47.Nxg5 Bc8 48.f6 gxf6 49.Bxf6 Bd7 50.Kf3 Nc8 51.Bg6 Ba3 52.Nh7+ Kg8 53.Bd4 Ba4 54.Nf6+ Kf8 55.Bf5 ½-½
The psychological initiative
Jonathan Rowson is always interesting to read, and he does not
disappoint in his chapter on the initiative (Chess for Zebras). However,
he ends up folowing Suba in saying that the initiative is largely
psychological in nature. I don't deny that the initiative has
strongly psychological elements, but there is something on the board
too.
Rowson (and I) find this easiest to see in those games where White
tries to attack Black's position from the first move, say, in the sharp
main lines of the Najdorf. Black can always find a defence after
the game, but during a game it's not so easy.
Alekhin's
defence:
1.e4 Nf6 "White has
his initiative
to defend" -- Tartakower.
The opening can be played to seek an
advantage in development, or space, or both, but some lines cannot be
understood except as a struggle for the initiative. In many
modern variations this makes for very sharp play, and some 'unnatural'
moves. The main lines
of the Najdorf, an opening we looked at earlier, have this quality.
EG: Sicilian Najdorf
EG: Fischer-Tal
The initiative can be more
important than general opening guidelines
The initiative
can be more important than material
Kasparov did some video interviews a while ago, and John Watson
commented in his review "Kasparov
also believes
that the new generation of the 90s plays a different kind of chess than
that of the 80s, believing that 'initiative can be worth material'."
This
comment
is
utterly
lacking
in
historical
subtlety.
Alekhin's
quest
for
the
initiative often took precedence over material, and I can
think of a few of Capablanca's games where his initiative won out over
a lost pawn. More recently, Alexei Suetin's book Modern Chess Opening Theory,
translated by our very own David Richards, gave many examples of
material sacrifice for the initiative. Perhaps the top players of
the 1990s extended the range and daring of such sacrifices for the
initiative, but it is hardly a new insight.
EG: Marshall-Capa
EG: Nimzo-Capa
EG:
initiative in the opening & a pawn sacrifice for White (Suetin)EG:
a pawn sacrifice for initiative in the opening for White (Kasparov: Geller-Tolush gambit)EG: a pawn sacrifice for initiative in the
opening for Black (Browne: Benko gambit)
EG: other sacrifices of material for
initiative (Bronstein: exchange sac in the Grunfeld)
EG: not enough initiative
(Korchnoi: Poisoned pawn)“I like to coax my opponents into attacking, to let them taste the joy of the initiative, so they may get carried away, become careless and sacrifice material.” -- Korchnoi
The struggle for the initiative in the middlegameEG: Spassky-Tal
The initiative can be more important than structure
A revealing moment:
EG: Fischer-Larsen
Defence is another session or three, but to some extent it depends on your style: do you prefer to defend in an active, enterprising, opportunistic, counter-attacking style (Lasker, Kasparov, Korchnoi) or is it more your style to be solid, gritty and patient? (Capablanca, Petrosian, Karpov) Of course, all the best players can play how they like, and it's hard to put the latest generation (Kramnik, Topalov, Anand, Carlsen) into pigeonholes.
I mentioned last time Karpov's tenacity in defence: strengthening his position where he can, challenging and exchanging his opponent's strong pieces, making progress with his own ideas when given a chance; here's an example.
EG: Timman-Karpov
Defensive sacrifices
I was very struck, following the first Karpov-Kasparov encounter, in
how many games Kasparov sacrificed a pawn. We have seen an
example of him doing so when trying to win, but he also uses the same
device when trying to get enough counterplay to hold the balance.
EG:
Karpov-Kasparov 85Turning points of a game
...may be seen in the transfer of the initiative. John Watson in Secrets of Modern Chess Strategy talks for a while about the ebb and flow of initiative in modern chess, but without an example to support his highfalutin talk. It is difficult to find games where the initiative is exchanged as a result of good play based on the features of the position, rather than losing the initiative because of a second-rate move. Anyhow, here is a game where we see an exchange of the initiative; play it through and see if you can 'feel' who is pressing.
EG:
Karpov-Kasparov 87At club level it's even harder to find games where the initiative might go back and forth as a result of something other than errors, but try this one, perhaps:
EG: Regis-Littlejohns
Further reading:
Dvoretsky in School of Chess
Excellence, vol.3, says something characteristically sniffy
along the lines of 'annotators often
mention the initiative, so you can tell it's important, but hardly
anybody
has written anything good about it...' and then offers a couple
of
chapters of his own. But don't start there! His books
feature a
succession of very complicated examples which I expect are just the
thing that aspiring IMs should study if they want to be GMs, but are
generally hard to make use of if you aren't that good yet.
Nonetheless, I think an understanding of the initiative is useful
for
club players. Fortunately, Dvoretsky is quite wrong to say that
there
is nothing worth reading on the subject; besides the references
mentioned above, Max Euwe
dealt very well with it in his Middlegame
books with Kramer, and Hansen's more recent chapter in Improve your Positional Chess uses
very much the same framework. I've also noticed (but not read) a
long chapter by Beim in How to Play
Dynamic Chess. Suba talks a lot about initiative in Dynamic Chess Strategy, a book that
I have struggled to get much out of; again, the talk floats a little
too high above the evidence.