The "two-minute rule"
Stewart Reuben says in the latest Organiser's Handbook that this rule "...continues to give arbiters problems. ... When I was in South Africa and held a seminar, the local arbiters wanted to spend the whole time discussing nothing else."
So, Article 10 of FIDE
Laws
of Chess covering most forms of
chess (including rapidplay but not blitz) says:
Article 10: Quickplay Finish
- 10.1 A 'quickplay finish' is the phase of a game, when all the (remaining) moves must be made in a limited time.
- 10.2 If the player, having the move, has less than two minutes left on his clock, he may claim a draw before his flag falls. He shall stop the clocks and summon the arbiter.
- a. If the arbiter agrees the opponent is making no effort to win the game by normal means, or that it is not possible to win by normal means, then he shall declare the game drawn. Otherwise he shall postpone his decision or reject the claim.
- b. If the arbiter postpones his decision, the opponent may be awarded two extra minutes and the game shall continue in the presence of an arbiter, if possible. The arbiter shall declare the final result later in the game or after a flag has fallen. He shall declare the game drawn if he agrees that the final position cannot be won by normal means, or that the opponent was not making sufficient attempts to win by normal means.
- c. If the arbiter has rejected the claim, the opponent shall be awarded two extra minutes time.
- d. The decision of the arbiter shall be final relating to 10.2 a, b, c.
You will not have overlooked that a range of positions where it is
not possible to win by normal means
is not given and a definition of 'normal means' is also not to be
found. That's
law-making for you, and it is never beyond the ingenuity of
chessplayers to come up with borderline and contentious cases no matter
how much clarity you try to give.
The Preface to the Laws of Chess appeals to us all:
The Laws of Chess cannot cover all possible situations that may arise during a game, nor can they regulate all administrative questions. Where cases are not precisely regulated by an Article of the Laws, it should be possible to reach a correct decision by studying analogous situations which are discussed in the Laws. The Laws assume that arbiters have the necessary competence, sound judgement and absolute objectivity. Too detailed a rule might deprive the arbiter of his freedom of judgement and thus prevent him from finding the solution to a problem dictated by fairness, logic and special factors.
Moreover, while in a weekend Swiss you will have someone in the role
of
arbiter, at a club match, you will not. But we have guidelines in
Appendix D:
D. Quickplay finishes where no arbiter is present in the venue.
Where games are played as in Article 10, a player may claim a draw when he has less than two minutes left on his clock and before his flag falls. This concludes the game.
He may claim on the basis:
- that his opponent cannot win by normal means, and/or
- that his opponent has been making no effort to win by normal means.
In a) the player must write down the final position and his opponent verify it.
In b) the player must write down the final position and submit an up to date scoresheet. The opponent shall verify both the scoresheet and the final position.
The claim shall be referred to an arbiter whose decision shall be final.
I've heard reference to "WECU guidelines for events at which no
arbiter is present" but I don't think I've ever clapped eyes on
it. I'll update this page if I can find it.
There's a chap from West London Chess Club, Edward Tandi, who had a little go at fleshing this out in recent years, which I found helpful and included examples: http://www.westlondonchess.com/FIDE_10_2
And the Arbiters have has some discussion about it: http://chessarbiters.co.uk/QP.aspx
Including the guidance: "In a match between two teams the respective
captains should attempt to reach a decision; otherwise the evidence
should be submitted to the person designated in the tournament rules."
Stewart's Handbook apparently gave some example positions but I
haven't laid my hands on that version, just the text-only out-of-date version from
ChessIQ.com.
White played Be4-g2 and his flag fell; Black sportingly agreed a draw.
Perspective
I found two helpful remarks on 10.2, both by Mike Gunn, Chair of Surrey Chess Association:
"...There are two conflicting views which cannot be reconciled:
(1) I have several minutes left on my clock and the position is even. My opponent is just about to run out of time. Why should I give him a draw when he can't manage his time properly?
(2) Why should I lose this game when I know how to draw it, but my opponent is ahead on the clock?"
And elsewhere:
"The big problem with 10.2 is that many players see it in moral terms: if they are ahead in material (or even level) then they shouldn't lose, no matter how far they are behind on the clock. They believe the game should be adjudicated a draw but 10.2 isn't an adjudication. If your flag falls and there is a reasonable amount of play left in the position then you lose - that's it (barring obvious injustices). You will always get conflicts over 10.2 because people see the issues differently - this is why the only solution is Fischer increments!"
Examples
From Stewart Reuben:
"Here are a few more examples where White has less than 2 minutes left and makes the claim.
1. K+R v K+R. Draw
2. K v K + 2N. Draw
3. K v K + rook's pawn where the White king blocks the pawn. Draw with a player of any reasonable standard. If in doubt, postpone the decision but don't award Black an extra 2 minutes.
4. K+R v K+N. Draw unless Black has mate in 1.
5. K + R v K + R + N. Postpone the decision, award Black an extra 2 minutes and stay at the board, counting off the moves silently. David Welch and I gave White a draw when his flag fell after he had made 46 moves. Black didn't object. They were both foreign GMs.
6. K + R v K + R + B. Reject the claim and award Black an extra 2 minutes."
There is also Stewart's helpful quiz here (p.122):
https://docs.google.com/file/d/0B43EDahtD4yCNDE4Yzg5ZmItMGJkNy00ZmY2LWE2...
Most discussion assumes the player with the worse position also has less time.