What is an endgame, and what is a queenless middlegame?
I'll look at a couple of the latter, then a game of mine which
moved from one into the other. Lastly, I include some examples of
lines to practice with.
Danny Sparkes recently took us through the technique here, and
had some fun at the expense of a range of computers and computer
programmes who seem generally clueless about t. I don't have his
notes but I do have tucked away some similar notes by Norbert
Friedrich, who also has a mild dig at computer technique, and whose
notes I have expanded on a little below. (If you have ChessBase 6.0
or above, the database will show some helpful extra detail of the
The Principle of two weaknesses - one weakness or two?
One sick pawn can lose you the game, but you need two points of
attack to win. How does this add up?
Both are true. In order to win against one weakness you
need to attack the weak point, gain an advantage in space or
mobility through this, and use your mobility to force through on a
second front. Then one or other point will crack because your
opponent's pieces won't be able to cover both attacks.
Chekhover-Rudakowsky is a nice example of this.
Here's what got me started on this session. After an entertaining
earlier struggle, Black is trying to win a Rook ending in a
quickplay finish. I say "trying": the first move made the