What is an endgame, and what is a queenless middlegame?
I'll look at a couple of the latter, then a game of mine which
moved from one into the other. Lastly, I include some examples of
lines to practice with.
Many of the posts here on r.g.c.a. take the form "what should I
play against..." or the related, but very different,
"what's a good line against...". I've been thinking about
this a lot lately, both for myself, and, more especially, for my
students, who range in strength from beginner to class A, and I've
come up with some thoughts that I'd like to share and invite
feedback on.
Get your pieces out
into the
centre quickly. The opening is a
race to see who can get their pieces out first while
keeping at least
a share of control of the centre.
This is the main point to remember; all the other
rules are
just
footnotes to this one. Sortez les pièces!
Get a firm foothold in the centre - a pawn on one of the
'little
centre' squares e4/e5/d5/d4 - and don't give it up without
good reason
Here's what got me started on this session. After an entertaining
earlier struggle, Black is trying to win a Rook ending in a
quickplay finish. I say "trying": the first move made the
spectators wince...
Not much of a contest? Well, this can be tricky if the Pawn is
nearly a Queen itself - as might happen if you had a Pawn each and
both were racing to promote. If your Pawn became a Queen,
could you still win by stopping the opponent's Pawn? This sheet
tells you how - if it can be done at all.