We were invited to play a friendly match at Seaton.nbsp; Two of the
games survive whole, one in part:
[Event "Exeter vs. Seaton"]
[Site "Palm Handheld"]
[Date "2010.05.08"]
[Round "3"]
[White "Nagy, Dan"]
[Black "Porter, Les"]
[Result "1-0"]
[ECO "C50"]
[PlyCount "33"]
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. d3 d6 5. Ng5 5... Be6 $2 {Can't count!} (5...
Nh6 $1 {Defends with development.}) 6. Bxe6 fxe6 7. Nxe6 {
which is usually the end of the story, but:} 7... Qe7 (7... Bxf2+ $1 8. Kxf2 ({
and} 8. Kf1 8... Qd7 9. Qg4 g6 10. Kxf2 10... Nd4 {looks OK too}) 8... Qf6+ {
wins the pawn back}) 8. Nxc5 dxc5 9. Nc3 Nf6 10. Bg5 Qe6 11. Bxf6 gxf6 12. Nd5
O-O-O 13. Qf3 Rdf8 14. Qf5 Qxf5 15. exf5 Kd7 (15... Nd4 $1 {forks c2 and f5}
16. Ne3 {defends}) 16. O-O-O Kd6 17. c4 {And I couldn't make sense of Les'
scoresheet. If White's extra pawn is the one on d3, it's obviously useless,
but he should be able to do something eventually with f4 and g4. So, later I
liked that you got your pawn back and I liked how you drove away the White
Knight by playing ... c7-c6. I don't suppose either of us enjoyed the Knight
fork that White won the Exchange with...} 1-0
[Event "Exeter vs. Seaton"]
[Site "Palm Handheld"]
[Date "2010.05.08"]
[Round "2"]
[White "Alan, Dowse"]
[Black "Adam, Adam"]
[Result "1-0"]
[ECO "D02"]
[PlyCount "87"]
1. d4 d5 2. Nf3 2... Nc6 {Natural, but it's easier to get in ...c5 than ...e5,
and you must get one of them in to let your Rooks get into the game.} 3. c3 Nf6
4. e3 Bg4 5. Nbd2 5... e5 $1 6. Be2 e4 7. Ne5 Bxe2 8. Qxe2 {
White's Bishop is awful.} 8... Nxe5 9. dxe5 Nd7 10. Qb5 $1 10... a6 (10... c6
$1 11. Qxb7 11... Nxe5 {
and you're still at least level. One idea after that is:} 12. h3 Rb8 13. Qxa7
13... Bc5 $1 14. Qxc5 $4 14... Nd3+ $1) 11. Qxd5 Nc5 12. Qxd8+ Rxd8 13. f4 Nd3+
(13... a5 $1 {tries to keep your Knight on c5.}) 14. Ke2 b5 15. Nxe4 Nxc1+ 16.
Raxc1 Be7 17. Rhd1 O-O 18. Rxd8 Rxd8 19. Rd1 19... Rxd1 {
It's tough to keep the Rooks on.} (19... Rc8 $1 20. Rd7 Kf8 21. f5 Ke8 22. e6
$1) 20. Kxd1 Kf8 21. Ke2 Ke8 22. b4 22... Kd7 $2 {Not careful enough.} 23. Nc5+
Bxc5 24. bxc5 Kc6 25. Kd3 Kxc5 26. a3 c6 27. g4 Kd5 28. e4+ Ke6 29. Kd4 Kd7 30.
Kc5 Kc7 31. f5 a5 32. h4 a4 33. g5 Kd7 34. h5 Kc7 35. h6 (35. g6 {
is clever, forcing a passed pawn, but it loses!} 35... fxg6 (35... hxg6 36. f6
gxf6 37. h6 {wins for White}) 36. f6 gxf6 37. exf6 Kd7 38. hxg6 hxg6 39. e5 g5
40. Kd4 Ke6 41. Ke4 41... c5 {and White is doing the splits}) 35... g6 36. fxg6
fxg6 37. e6 Kd8 38. Kxc6 Ke7 39. Kd5 Ke8 40. Kd6 Kd8 41. e5 Ke8 42. e7 Kf7 43.
Kd7 b4 44. e8=Q# 1-0
[Event "Exeter vs. Seaton"]
[Site "Palm Handheld"]
[Date "2010.05.08"]
[Round "1"]
[White "NN"]
[Black "Royle, James"]
[Result "1-0"]
[ECO "C11"]
[PlyCount "55"]
1. e4 e6 2. Nc3 (2. d4 d5 3. exd5 exd5 4. c4 {
makes sure Black can't stodge it up. Ask me about how to play IQP positions.})
2... Nf6 3. Nf3 d5 4. e5 Nfd7 5. d4 c5 6. Bb5 {In these French positions, you
have a bad Bishop (blocked by your pawns) and a good one, and that's you good
one Black is hitting at d4, and might also hit at e5, so you can choose
earlier on to support these points by c2-c3 and f2-f4. Generally, because of
these weak points, endgames in the French are quite good for Black, so attack
in the middlegame. You have more space on the King's-side, so that's the side
you will find easiest to attack. Black, as in the game, will usually try to
attack on the Queen's-side.} (6. dxc5 Nc6 7. Bf4 Bxc5 8. Bd3 8... f6 $1 (8...
O-O $2 9. Bxh7+ Kxh7 10. Ng5+ Kg8 (10... Kg6 11. Qd3+ f5 12. exf6+ (12. Nxe6
Ndxe5 13. Nxf8+ (13. Qg3+ Ng4)) 12... Kxf6) 11. Qh5) 9. exf6 Nxf6 10. O-O 10...
O-O {is the main line of theory once you move out your two Knights; White's
pawn centre has disappeared, but you have control over e5, and that stops
Black developing the Bc8 as he would wish.}) 6... a6 7. Bxd7+ Nxd7 8. O-O b5 9.
Be3 c4 10. b3 Nb6 11. Bd2 b4 12. Ne2 c3 13. Bg5 Be7 14. Qc1 Bb7 15. a3 a5 16.
axb4 axb4 17. Rxa8 Bxa8 18. Qf4 {(whew)} 18... h6 19. Bxe7 Qxe7 20. Ng3 g6 21.
Ra1 $1 21... g5 22. Qf6 (22. Qg4 $1 {keeps Black threatened on both wings})
22... Qxf6 23. exf6 O-O (23... Kd7) 24. Ne5 Rb8 25. Ra6 g4 26. Ra5 Bb7 27. Rb5
h5 (27... Bc8 28. Nc6 28... Bd7 $1) (27... Ra8 $1 28. f3 Ra6 29. fxg4) 28. Rxb6
1-0
Board 4.
This was over so fast I didn't really have time to
see what happened. But that probably means that someone was
playing a bit too quickly, and not too carefully.