How should we first learn the game of chess?
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Nimzovitch had some interesting things to say about learning chess: rather than learn about all the pieces, do one at a time, and learn its strategical properties:
e.g. The Rook. Moves of the Rook. Control of ranks and files. Doubling on the file. The seventh rank...and so on - chess rather than mere moves.
Similarly, it has been said that one of the best things about the old Soviet approach is that they used to teach the game backwards: that is,
first learn to mate with two Queens (and King) against bare KingI don't even know if it's true, but it sounds good: get the basics right at the start.
then mate with one Queen
then mate with one Rook
then two Bishops [Mate with Two Bishops]
then learn how to win with King and Pawn against King
then King and two Pawns against King and Pawn, etc.
Anyhow, however you learned, here are some exercises to practice. You will find others marked in boxes elsewhere in these pages.
You win the game if: a) You capture all of your opponent's pawns; b) you get any pawn to a queening square; c) your opponent has no legal moves, but you still have a legal move.
The game is drawn if: a) you agree to a draw; b) neither
side has a legal move (all pawns are blockaded). This is more challenging
than it first appears, and I have had a number of reports from parents of
a 5 or 6 year old beating them at the pawn game. ;)" -- Duif
[This is very much like an 8x8 version of the old 3x3 computer
game of hexapawn,
which you can play on different
sized boards]
Typical learning game: Rook’s pawn hunt
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the well-known knight's tour (visit each square on
a board ONCE with a knight: there's a Solution
here and a Windows
programme to practice with!)
and the eight queens
puzzle (place eight queens on a chessboard so no queen attacks
another).
The Number of Knight's Tours Equals 13,267,364,410,532, so you should be able to find one, eh? ( Counting with Binary Decision Diagrams. Abstract: Comments on: Martin Loebbing and Ingo Wegener, The Number P.S.).
There's a couple of evil ones I have come across for Knight and Bishop:
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PS from Mark Johnson, to whom the mightiest hat should be firmly tipped:
One exercise I use with my students is to have one player with King and Knight, vs King. From the initial position, player 1 must take his knight to the 4 corners and return to the original square. Beginners try to do this without the assistance of the king, and there's the trap. In each corner (assume Knight is at a1) a King who can move to c3 or b2 will trap and capture the knight. The purpose of the defender is to obstruct the travel of the knight and eventually, with the support of the king, the exercise can be completed. Without the support of the king, it is nearly impossible. They learn knight mobility, but also the importance of piece coordination.
Also, I point out that in the endgame, the Knight and King are roughly as powerful. In the center of the board, the knight can move to 8 squares. The king can also cover 9 squares. The difference is that the knight cannot reach the squares adjacent, while the king cannot reach the more distant squares covered by the knight.
Rather than refer to the Opposition which is difficult for my young players to pronounce, I tell them each king has a wall around him, and the kings cannot touch the other player's king-wall.
Regarding the knight's tour, I don't have them try to memorize them, but do have them try to do it (without teaching them the pattern). I either take all the pieces of both sides and fill 33 central squares with the pieces (32 plus 2 extra queens, minus the knight) and have them try to take as many pieces as they can. (cannot land on an empty square) All but 7 this time...try to leave only 6...then 5. Mainly teaches them knight mobility. Also works with a set of poker chips. Main thing is to have them learn to maneuver the knight.