In an all-parent encounter last week, the players stumbled upon this position, known as the Trebuchet. A trebuchet is a big wooden catapult, and its connection with this position is not known, except that it may catapult a player from joy to despair...
My young colleague Leif enjoys endgames, and has an endless curiosity about unbalanced endgames. So he asks:
can you win with three pawns against a Bishop?
how about a Knight?
what about two Knights?
A pattern we kept running into was:
united pawns on their start squares don't win against a piece (a)
united and *advanced* pawns win against a piece (b)
but
there are some special cases where the side with the piece can set up a blockade or fortressagainst advanced pawns (c)
I've done more than one session on this topic in the past, so the
examples are all already on the website, but some pointers for newcomers
might be helpful:
A. Many Rook and Pawns endgames can be judged as win or drawn at a
glance, some are more critical. Some basic cases with one side a pawn
up have been worked out and must be learned:
1. Philidor's position shows how to draw when your King has control of
the Queening square.
We lost on board count to old rivals Teignmouth in the Peter Rooke Cup
at the end of January. One of the last games to finish involved a
simple-looking Rook endgame. Just as it was getting crucial, White,
short of time, found a time-saving blunder: