From D.Regis@exeter.ac.uk Mon Dec 2 13:33:20 1996 Subject: Re: Guioco Piano notes To: lorda@boat.bt.com (Andrew Lord) Date: Mon, 2 Dec 1996 13:33:18 +0000 (GMT) Hi Andrew > I've just got addicted to chess Sympathy: there is no cure... > I'm stuck on a problem with a Guiuco Piano line. I got as far > as: > > 1. e4 e5 > 2. Nf3 Nc6 > 3. Bc4 Bc5 > 4. c3 Nf6 > 5. d4 exd4 > 6. cxd4 Bb4+ > 7. Nc3 Nxe4 > 8. 0-0 BxN > 9. d5 > > Then you say some black options don't work, including 9...Ne5 > You cite a progression: > > 9. ... Ne5 > 10. bxc3 NxB > 11. Qd4 > > You then have black playing 11. ... f5 to protect one of the > attacked Knights, allowing the white Queen to take the other > one. Instead why can't black simply play 11. ... Ncd6? I can't > see a way after this for white to win the piece back. Interesting - the verdict on 11...f5 I think has stood for 100 years, until now! - but the best move probably isn't 11...Ncd6, or 11...f5, but 11...0-0. Let's see: after 9...Ne5 10.bxc3 Nxc4 11.Qd4 Black can play instead of 11...f5: [A] 11...Ncd6(?) White doesn't get the piece back but seems to get a strong attack through 12.Qxg7 Qf6 13.Qxf6 Nxf6 14.Re1+ Kf8 15.Bh6+ Kg8 16.Re5 Nfe4 17.Re7 as in Durao-Ferrera, 1994; [B] 11...0-0(!) 12.Qxc4 (12.Qxe4 b5 13.a4 c6 14.axb5 cxb5 15.Qd4 Nb6 16.Be3 d6 and White has nothing, as in a Dzindzhikashvili-Karpov rapid game) 12...Nd6 And maybe White's best try is now 13.Qd3, according to Gufeld and Stesko. I'll make a note on the page. Thanks for your prompt: if nothing else, I've discovered that these old lines are far from played out! May your pieces harmonise with your Pawn structure and your sacrifices be sound in all variations D _ / "()/~ Dave Regis &8^D* WWW: http://www.ex.ac.uk/~dreg../chess.html || \_/| = DrDave on BICS ~\ / "...what else exists in the world but chess?" _|||__SHEU: ~/sheu.html -- NABOKOV
Quotes
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Tal himself expressed his creative credo as
follows: ""What do you do, when you need to win? Try to give mate? But your opponent will anticipate the attack already at birth and will take all necessary measures. Exploit positional weaknesses? Your opponent will not even think of creating them! Therefore nowadays the two players often deliberately deviate from the generally recognised laws, turning into a 'dense forest’ of unexplored variations, onto a narrow mountain path, where there is room for only one. Too many players now know very well not only the chess multiplication tables, but also chess logarithms, and therefore in order to achieve success, you sometimes have to try and demonstrate that two times two is five... It stands to reason that, with such play, which demands great physical and emotional intensity and enormous nervous output, the percentage of possible mistakes automatically increases. But such games afford everyone much greater pleasure..."
[Often given as "You must take your opponent into a deep dark forest where 2+2=5, and the path leading out is only wide enough for one."] |
Tal, quoted by Kasparov in MGP2, but maddeningly without a source |





























































